
That being said, this book really needs an editor and a redesign/checking of the map. I like this product in general, and many of the descriptions of buildings, businesses and personages are imaginative and inspiring for a gamemaster. I'm giving it a four because the map border is nice but too big.

I have used several ideas from this book to jumpstart campaigns. Otherwise, it's perfect for modern day play. There are a few changes in details such as street names, place names etc. Includes a 16 x 21" foldout map of the city. You can see the corrected text in the PDF, or look at it here:īy Brian Courtemanche and Matt Sanborn with Gary Sumpter, Sandy Antunes, and R.J. Note: There is a misprint in the physical books (one of the reason for the sale price) on page 142. Though they would never admit it, many of the long time residents of Arkham know there is something not quite right about their town…

Many of these individuals disappear from cyberspace eventually - often due to the effects some of these discoveries can have on one’s mental health. The truly brave continue to put the pieces together, posting their thoughts on the Internet. Those who make inquires are scoffed at by citizens, and rebuffed by local and state officials. Rushing by neon signs and mega-marts to obtain even more material possessions, no one notices the more disturbing, underlying qualities of the city: the grotesque vegetation sprouting in some places, the sometimes-odd taste from the reservoir’s drinking water, the disturbingly high rate of birth defects, the too-frequent child abductions. Most residents believe there is only one horror lurking in this legendary haunted town - the urban sprawl slowly eroding Arkham’s old New England beauty.


ARKHAM NOW updates to modern times the famous and fabled city of Arkham for the Call of Cthulhu roleplaying game.
